A downloadable game

KORPUS Systems · B4D-G3R Series · Unit Deployed
B4D-G3R
You are a high-speed traversal platform operating inside a procedurally restructuring megastructure. You have been told this is a simulation. You have been told the targets are robotic. You have been told a lot of things.
// What This Is
A fast first-person arena shooter built around momentum. Wall running, grappling, sliding, air dashing, melee that scales with impact velocity. The scoring system punishes slowing down. Playing well means playing fast and not stopping.

Floors are procedurally generated. Each run is seeded and deterministic. Every piece of geometry is built at runtime.
// OptiRoute
Your chassis runs the OptiRoute system. It scans traversal surfaces in real-time and highlights optimal pathing ahead of you. Hit the marked surfaces, chain the activations and the overdrive builds. The longer the chain, the higher the speed cap and the longer the window. At full combo drag is near zero and the world starts tearing at the seams.
// Controls
WASD Movement
SPACE Jump / Wall Jump
Chain consecutive wall jumps for a ramping velocity multiplier
LMB Punch / Charged Punch
Attack changes based on state: ground, air or sliding
RMB Grapple
Physics and camera driven. Point where you want to go
SHIFT Dash
Below threshold: boost. Above threshold: momentum redirect
CTRL Slide
E Interact
// Follow Development
AF2M Team  ·  In development  ·  Built in Godot 4

Download

Download
B4D-G3R_0.7.2.rar 105 MB

Install instructions

01. Download the deployment package.

02. Extract and initialize the executable.

03. KORPUS systems are not certified by your OS vendor. If your system flags the binary, authorize it manually: "More info" then "Run anyway."

Development log

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